Active video games for weight management in children and adolescents: systematic review and meta-analysis
Maria Godesa F. Refuerzo | Michael M. Resurreccion
Discipline: medicine by specialism
Abstract:
OBJECTIVES: We evaluated the efficacy of active video games as weight
reduction intervention among obese children and adolescents by synthesizing
available published evidence.
MATERIALS AND METHODS: A meta-analysis was performed using nine
RCTs based on the PRISMA guidelines. Children less than 18 years of age who
are Obese I and Obese II and underwent active video games intervention or
standard weight management programs were included. A search was performed
in PubMed/MEDLINE, EMBASE, Scopus, Cochrane, and HERDIN databases
from inception to September 2024 databases using the MeSH and key words:
(“video games” or “digital games” or “console games” or “electronic games”)
AND (“weight loss” or BMI or obesity) AND (children OR pediatric OR
adolescents) AND (RCT OR trials OR “randomized controlled trial). Pooled
mean difference was used to determine effectiveness on reducing weight and
BMI.
RESULTS: The pooled mean difference showed significantly lower
post-intervention weight (in kg) (MD=-2.97, 95%CI=-5.15 to -0.78, p=0.008)
and significantly lower post-intervention BMI z-score (MD=-0.12, 95%CI=-
0.13 to -0.10, p<0.000001) on children with AVG intervention. There was also
lower post-intervention BMI on children with AVG intervention (MD=-1.27,
95%CI=-2.93 to 0.38). However, the difference was not statistically significant
(p=0.13).
CONCLUSION: Active video games showed a significant benefit in weight
reduction among obese children. Usual lifestyle modification interventions may
be challenging due to lack of motivation and poor adherence among younger
demographics. AVGs present a novel approach by integrating entertainment
with physical activity, thereby addressing these barriers.
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